#ifndef _LAKE_EDIT_H
#define _LAKE_EDIT_H

#include "Plane.h"

class Rect2D
{
public:
	float startpos[3];
	float endpos[3];
};

class LakeEdit
{
public:
	std::vector<Rect2D> lakeRects;
	std::vector<Plane> lakePlanes;
	float startpos[3];
	float endpos[3];
	bool lakeStarted;

	LakeEdit();
	void setPoint(float pos[3]);
	void makeLake();
	void render(double time);
};

#endif
